Author Topic: [Test Server] Deployment 13.2 Patch notes (26/09/2008)  (Read 2944 times)

Offline Gangrel

  • Caffine Junkie
  • Administrator
  • Second Lieutenant
  • *****
  • Posts: 3325
  • Karma: 65535
  • Gangrel in game... any server
    • Blog: Semi-Random mutterings and musings
[Test Server] Deployment 13.2 Patch notes (26/09/2008)
« on: September 26, 2008, 04:43:53 PM »
    Maps and Missions
    • Added a new logos obelisk to the Concordia Divide map, near the entrance to the Corman Tunnel.
    • AFS intel has intercepted Bane transmissions suggesting some stepped-up Bane activity on Torden Plains is imminent. No other information is available at this time.
    • Atta grubs have begun spawning in the Avernus Outpost instance.

    Game Mechanics
    • Ability tooltips have been updated:
      • Clearer description of the function of the ability
      • Changed from roman numerals to english
      • Consistent layout of data on each pump
      • Ability names consistent across all abilities
    • The Prestige cost of items at the Grey Market Vendors has been adjusted. Greens and Blues have had their costs lowered significantly. Purples have also seen minor adjustments at lower levels. The current Prestige Values are:
    • Listed as Item Level (Green/Blue/Purple):
      • Lv 11 to 14 (70/400/1250)
      • Lv 15 to 19 (90/500/1500)
      • Lv 20 to 24 (110/600/1750)
      • Lv 25 to 29 (130/700/2100)
      • Lv 30 to 34 (150/850/2500)
      • Lv 35 to 39 (180/1000/3000)
      • Lv 40 to 44 (210/1200/3500)
      • Lv 45 to 49 (250/1400/4200)
      • Lv 50 (300/1750/5000)
      • The Caretaker's Noxious Burst will now only do virulent damage.
      • Series 3 Laser Pistols: AFS personnel are now authorized to dual wield a modified version of the Series 2 laser pistol. Each pistol contains a clip of 30 rounds, and these weapons are fired in alternating sequence to allow an extended firing pattern before needing to reload. (These items may be found rarely on bosses throughout the game world.)
      • Series 2 and 3 Fire Shotguns: Corrected a timing issue which was causing a much faster rate of fire than originally intended. At this time, each shot from a progressive shotgun will still do the same damage as it previously did, however the pace at which these weapons fire has been slowed.
      • Additional item sets have been added which will drop off all creatures in the game. Some creatures have a higher drop chance then others.
      • Drop rates on most creatures have been adjusted to be more consistent.

    PTS ONLY
    • Players will now have access to a basic suite of commands for Bot Construction, Clone, and Spotter. These will be assigned by default to the function keys, or players can use the new /cmd. We encourage everyone to try these out on PTS and submit feedback on their functionality. The commands are:
      • Go
        • Subordinate will move to the location idicated by its owner's reticule.
      • Stay
        • /cmd stay
        • Subordinate will stop following or moving to a location and use the current location as a home position.
      • Follow Me
        • /cmd follow
        • Subordinate will follow its owner.
      • Follow Target
        • /cmd follow
        • Subordinate will follow the specified player.
      • Target Me
        • /cmd target
        • Subordinate will target its owner.
      • Target
        • /cmd target
        • Subordinate will target the specified player.
      • Assist Me
        • /cmd assist
        • Subordinate will assist its owner.
      • Assist Target
        • /cmd assist
        • Subordinate will assist the specified player.
      • /cmd passive|defensive|aggressive
        • Subordinate will assume the specified temperament.
      • Multiple commands may be issued at the same time.
        • For example: /cmd follow assist defensive
    PVP CP Map changes:
    • Incapacitated players now have an overhead indicator on them.
    • Starting a match only requires 2 players now.
    • Cover has been added for the area near the southwest encampment.
    • Team buffs have been made active for both defenders and attackers.
    • Due to map imbalances, assaulting team can now be reinforced by accessing a special teleportation pad in the Northeastern base.

    Interactions
    • All maps and radars have been transitioned to the new art style.
    • 'Show helmet' is now available on the character attribute screen in the top right corner.
    • In order to make keeping track of armor damage easier, durability for equipped armor will now appear to the left of the icon on the character attribute screen. The color of this text will change to reflect the state of the equipped item.
    • Players may now increase the amount of space available in AFS footlockers by purchasing more space.
    • 4 additional tabs are available for purchase
      • Tab 1 free
      • Tab 2 100000 credits
      • Tab 3 1000000 credits
      • Tab 4 10000000 credits
      • Tab 5 100000000 credits
    • Items may be moved between tabs or from the backpack by dragging the item over a purchased tab slot, which will then open that tab after a brief pause.

    Crafting
    • Old crafting system item changes:
      • Modification Recipes no longer function in the new crafting system.
      • These items can now be salvaged in the New Crafting System to produce Mimeogel
      • If a stack of these items is placed in the Crafting Station, the entire stack will be salvaged in one operation.
    • Military Surplus changes
      • Item Category Changes:
        • Individual armor types no longer have "Upper Face" and "Lower Face" categories.
        • There is a new subcategory under Armor named "Accessories" that has "Upper Face" and "Lower Face" subcategories.
        • All existing and future sale offers for goggles and other Upper Face items should now appear in the new category.
        • The Schematics category has been deleted
    • A new Crafting category now has four new subcategories:
      • Mimeogel (the only item appearing here is Mimeogel)
      • Salvage - a category for items that can only be salvaged for Mimeogel:
        • Modification recipes from the old crafting system
        • Junk Loot
      • Schematics - contains all Fabrication Recipes (armor paint, consumables, etc.)
      • Modules - for trading extracted Weapon, Tool, and Armor modules Modules that have been extracted from equipment can now be sold on the Military Surplus

    • Right-click of a module item now correctly adds the module to the second slot if appropriate, or swaps out the existing module if one is already in the main slot.
    • Prestige vendors no longer sell module upgrade schematics.
    • Modification schematics no longer drop as loot.
    • The four Engineering skills have been deleted.
    • Any item or recipe that had them as a skill requirement no longer have that requirement.
    • Any character skill points spent on those skills have been refunded.
    • Healing Discs and Repair Tools are no longer considered valid targets for modules that list their target as "Tools up to Level 50".
    • Mimeogel now has its own icon and does not use the default cube icon.
    • All extracted module items now have unique icons and none use the default cube icon any longer.
    • Some extractable module types showed "+" in the item tooltip; that should no longer be the case.
    • The 'Salvage" button will no longer be visible after performing a Salvage action and there is no longer an item in the input slot.
    • The Upgrade page now shows the correct item quality color for the upgraded module.
    • The left input slot on the crafting window now shows the correct item name, quality color, and modules.
    • Right-hand input slot on the crafting window is now labeled "Insert Module".
    • The "Unknown Module" line item in the Integration and Extraction crafting submenus now displays a proper icon.
    • Mimeogel has been renamed to Mimeomech.
    • Many high end junk loot items are now salvageable for mimeomech. Items should say in the tooltip if it is salvageable.

    Framework and Tools
    • Added "Software Antialiasing" back to the graphics options. This is the previous method where a blur filter is applied to the image in an attempt to smooth jagged edges. This method may be faster than hardware antialiasing, especially the emulated hardware antialiasing under deferred lighting. This option is mutually exclusive to the "Hardware Antialiasing" option. Unlike before, "Software Antialiasing" is now available for all modes including deferred and non-deferred.
    • Optimized terrain code so building terrain data is faster and causes less hitching.
    • Added "Active Shadows" slider in video options. This controls how many lights within a single frame can cast a shadow. This will only make a significant difference in areas where many shadow casting lights are in vicinity of each other. This situation is most likely to occur in outpost areas or interior spaces; Kardash Colony is a good example where this setting can make a difference in performance.
    • All creature special fx have been optimized. Creature attacks and abilities have had the colors changed to better reflect the damage type that they are dealing.

    Known Issues
    • Mission: Decent: Refuge: Race to the Finish: Timer does not sync for all party members.
    • Mission: Open Says Me: Abyss: Ruins of Tampeii: Restarting the mission after failing will result in Danaher giving you the "Mission Completed" text and reward after you restart.
    • Squads: Inviting a player into your squad while you are in an instance will not initially allow the invited player to join the same instance as the squad leader.
    • Tools: Rare tools are able to have weapon mods placed on them.
    • Missions: Old Crafting Modification Schematics are being offered as mission rewards.
    • PVP CP map: Mech not correct team color when opposing player joins team after mech is enabled.
    • PVP CP map: Force field for blue base is red.
    • PVP CP map: Blue base is labeled "safety zone" and should be hostile zone.
    • Ability: Demolitionist: Explosive Nanites: pump 1, 2, & 5 do not show damage type vfx.
    • Spy: Ability: Polymorph: Player can not enter AFS/blue force field when polymorph wears off or is turned off.
    • Ability: Sapper: Crab Mines: Does not attack neutral-turned-hostile creatures.
    • PVP: Ability: Spy: Traitor: Traitor does not work when you shoot the caster at the exact same time as when he starts casting.
    • UI: RQS: Slider bar for setting frame rate does not display frame rate selections.
    « Last Edit: September 26, 2008, 05:54:22 PM by Gangrel »
    1) I reject your reality.... and substitute my own
    2) Not to be used when upset... will void warranty
    3) Stoke me a clipper i will be back for dinner
    4) Never tell Gangrel to do anything... he will probably get it wrong
    5) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.
    6) BLOG ME!


    Quote from: Lomez
    WARNING! Swedish wall-of-text hits you for bork-bork-bork damage!

    Offline smooth

    • Gunnery Sergeant
    • ***
    • Posts: 760
    • Karma: -55500
    • Say Hello to my new Girl!
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #1 on: September 26, 2008, 07:21:28 PM »
    Quote
    Players may now increase the amount of space available in AFS footlockers by purchasing more space.
    4 additional tabs are available for purchase

    Tab 1 free
    Tab 2 100000 credits
    Tab 3 1000000 credits
    Tab 4 10000000 credits
    Tab 5 100000000 credits
    Items may be moved between tabs or from the backpack by dragging the item over a purchased tab slot, which will then open that tab after a brief pause.

    Thank you lord!
    Someone has an attitude!

    Offline Callasan

    • Staff Sergeant
    • **
    • Posts: 497
    • Karma: 65025
    • SPAAAAACE KAAYDET
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #2 on: September 26, 2008, 09:29:28 PM »
    Quote
    Players may now increase the amount of space available in AFS footlockers by purchasing more space.
    4 additional tabs are available for purchase

    Tab 1 free
    Tab 2 100000 credits
    Tab 3 1000000 credits
    Tab 4 10000000 credits
    Tab 5 100000000 credits
    Items may be moved between tabs or from the backpack by dragging the item over a purchased tab slot, which will then open that tab after a brief pause.

    Thank you lord!

    LOL, that was coming.

    Shades of AA there - remember Smooth?
    The Eternal Recruit - Proud Member of Black Marks Anonymous - and proud of it!

    There's only one latrine in all the A!F!S!

    Offline smooth

    • Gunnery Sergeant
    • ***
    • Posts: 760
    • Karma: -55500
    • Say Hello to my new Girl!
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #3 on: September 26, 2008, 10:16:23 PM »
    doesn't matter...


    I have two 50's(not including clones)..another 45 and some more coming up.

    Just needed more room for their sh...stuff...seems fair to me with prices.

    Won't need 5 tabs....ever...



    errrr... I think ... *winks*
    Someone has an attitude!

    Offline teskon

    • Server Stealer
    • Second Lieutenant
    • ****
    • Posts: 2038
    • Karma: -551
    • demolitionist ! guardian ! grenadier !
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #4 on: September 27, 2008, 11:16:44 AM »
    4 are enough ... 5 = for the bomb-exploiters ...
    <><<>><>
    the machine mother told us of the planet of your birth - we know how you have harmed this place, with your pollution, your violence, and your dischord - but when we arrive there, we will cleanse the surface of that place, and merge it, with the harmony of the many
    <><<>><>

    Offline Gangrel

    • Caffine Junkie
    • Administrator
    • Second Lieutenant
    • *****
    • Posts: 3325
    • Karma: 65535
    • Gangrel in game... any server
      • Blog: Semi-Random mutterings and musings
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #5 on: September 27, 2008, 11:52:53 AM »
    Heh, indeed :D
    1) I reject your reality.... and substitute my own
    2) Not to be used when upset... will void warranty
    3) Stoke me a clipper i will be back for dinner
    4) Never tell Gangrel to do anything... he will probably get it wrong
    5) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.
    6) BLOG ME!


    Quote from: Lomez
    WARNING! Swedish wall-of-text hits you for bork-bork-bork damage!

    Offline Lomez

    • N/A ON TEST SERVER >:D
    • Gunnery Sergeant
    • ***
    • Posts: 885
    • Karma: 15
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #6 on: September 27, 2008, 06:38:59 PM »
    So if all those schematics are going away, I probably wouldn't even need more than 1 footlocker tab. But I'm going to purchase a second tab anyway, of course. For all my paint, maybe.

    What about the clan lockers btw? Still not suited for clans bigger than, err... 3-4 people?  ;)
    "Any problem solved is a new problem made. Don't solve problems." -Karl Pilkington

    Currently grinding away in Aion. Estimation: 1657d 18h 10m 45s until max level.
    Kwii!

    Offline PegasusMD

    • News Updater Junkie
    • Gunnery Sergeant
    • ***
    • Posts: 1073
    • Karma: 8
    • Standing on a rainbow
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #7 on: September 27, 2008, 08:29:31 PM »
    Selling all my schematics and junk on my four crafting toons and the 8 class toon and the locker , I got total 70,000  mimomech .  No equipment was salvaged.
    Place your clothes and weapons where you can find them in the dark. - Heinlein
    ingame name all servers - Pegasus
    Have you heard the POP this morning?
    "Close is not need with Nukes"

    Offline Urban

    • Sergeant
    • **
    • Posts: 247
    • Karma: 6
    • Skitterins are GO!
    Re: [Test Server] Deployment 13.2 Patch notes (26/09/2008)
    « Reply #8 on: September 27, 2008, 10:27:09 PM »
    All thats in my locker is some vet and haloween rewards, a few hundred dyes and a couple of purples and equipment I can't use yet.  ;D