Author Topic: nerf rage (and dont flame)  (Read 27184 times)

Offline orange3

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nerf rage (and dont flame)
« on: November 18, 2007, 10:10:27 AM »
this is not a whiny whiny specialist post to nerf the other classes. im playing a grenadier (lvl41) and im a freaking killing machine :D

dont get me wrong - i love rage, i use it all the time and i think adrenaline is the most important stat (die or run out of it (lol) and your damage is gone)
and that is the problem


it is too powerfull, its not a situational or an emergency ability - its just a must have or you will suck ability and its up all the time



give it a long cooldown or increase the rage cost
maybe increase the overall damage of all classes by 20% to compensate the perma rage loss (realy sucks to kill stuff without rage :) )



just my 2cents

Offline Buster

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Re: nerf rage (and dont flame)
« Reply #1 on: November 18, 2007, 11:36:18 AM »
me as spy, its good to have, if not, i kill just as good..

Offline Genkenaar

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Re: nerf rage (and dont flame)
« Reply #2 on: November 18, 2007, 11:38:03 AM »
So you like the skill and you want it to be nerfed?
I mean: most people whine about other classes to be nerfed and stuff, but saying your own class to be nerfed is very weird.

Well my soldiers (Commando and Ranger) are only lvl 15 yet.
I've noticed a huge difference of damage and speed of killing on rage.
And maybe you're right, it should be some emergency skill instead of a skill you can keep up all the time.
I mean: it kinda is, as you said, overpowered because of the "too big" benifit.
In squads it's very handy, but if I have to solo with my Specialist I really notice my killing speed is WAY lower then with my Soldiers.
That makes Specialists their survivability automatically lower because of having too long fights and suffer in it.
We have healing tools, yes, but I noticed that I end up healing myself the whole fight to keep myself alive and not being able to shoot or I end up shooting and dying because the fights are too long (in big spawns that is).

That are my 2cents.

An off-topic question because this is my first post: I registered on these forums and it said I was going to get an activation email, I haven't got any email from this forum and I can log in already, is this as it should be?
« Last Edit: November 18, 2007, 11:43:51 AM by Genkenaar »

Offline Gangrel

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Re: nerf rage (and dont flame)
« Reply #3 on: November 18, 2007, 11:56:51 AM »
AFAIK Rage is the only 'power' that as you increase it, there are no changes in casting cost.

*side note* yeah i have been having to manually activating accounts for a day or so, as the emails dont seem to be sending. But i have made it slightly harder for spambots to register ... >.>
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Offline Callasan

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Re: nerf rage (and dont flame)
« Reply #4 on: November 19, 2007, 12:28:04 AM »
this is not a whiny whiny specialist post to nerf the other classes. im playing a grenadier (lvl41) and im a freaking killing machine :D

dont get me wrong - i love rage, i use it all the time and i think adrenaline is the most important stat (die or run out of it (lol) and your damage is gone)
and that is the problem


it is too powerfull, its not a situational or an emergency ability - its just a must have or you will suck ability and its up all the time



give it a long cooldown or increase the rage cost
maybe increase the overall damage of all classes by 20% to compensate the perma rage loss (realy sucks to kill stuff without rage :) )



just my 2cents

Just my own 2 cents as well -

If you find yourself using Rage all the time, there's a problem - and it's not with Rage.

As you mentioned, Rage is supposed to be a situational ability - pop it for a huge damage increase when it's needed.

The fact that people spam it, and then have problems when they don't have the adrenaline available to pop it, to me speaks volumes.

Now, this is not a flame, or a "l2p" post - those have no place in serious discussion.

Instead of calling for a nerf to it, though - why not find ways to function without it?

Calling for a nerf on something you've admitted you use all the time is the same as the "Somebody....STOP ME!" cry in the movie "The Mask" - you know nobody's going to.

Myself, my Commado has it - at level 2.  And I don't think he's gonna get it higher than that - precisely because of that dependency you mentioned.  At level II, it's good, and is situational at best - 15 seconds of 1.5x forepower is plenty for me so far.

'Sides, I think that level 5 Rage is really for the 30+ content - sure you want to nerf the high-end just because you feel it's overpowered?

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Offline Gangrel

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Re: nerf rage (and dont flame)
« Reply #5 on: November 19, 2007, 12:32:48 AM »
level 23 nearly 24 ranger here, and i think i have used it about 5 times in total (at rank 1) and that was when the fit hit the shan. Just goes to show that it isnt essential to have, unless you want the game to be easier in the lower levels.
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Offline teskon

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Re: nerf rage (and dont flame)
« Reply #6 on: November 19, 2007, 12:57:53 AM »
rage is ok, but give medics a chaininjection-gun :)

sorry
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Offline Rocky

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Re: nerf rage (and dont flame)
« Reply #7 on: November 19, 2007, 01:33:33 AM »
rage is ok, but give medics a chaininjection-gun :)

sorry

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Offline macall

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Re: nerf rage (and dont flame)
« Reply #8 on: November 19, 2007, 07:02:12 AM »
my commando is lvl 20 and  has rage 2 and i seldom use it, the only time i have really used it has been on CP assaults and have found it useful in those situations.
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Offline Buster

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Re: nerf rage (and dont flame)
« Reply #9 on: November 19, 2007, 07:10:51 AM »
if u got it, why NOT us it..

its like going to dinner, and say i dont need a spoon, i just drink from the bowl..

its a buff, its MAXes your damage, so u kill faster, mobs die quiker.. i dont get it..

Offline orange3

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Re: nerf rage (and dont flame)
« Reply #10 on: November 19, 2007, 09:00:37 AM »

Just my own 2 cents as well -

If you find yourself using Rage all the time, there's a problem - and it's not with Rage.

As you mentioned, Rage is supposed to be a situational ability - pop it for a huge damage increase when it's needed.

The fact that people spam it, and then have problems when they don't have the adrenaline available to pop it, to me speaks volumes.

Now, this is not a flame, or a "l2p" post - those have no place in serious discussion.

.
.
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why shouldn't i use it all the time
adrenaline is never a problem (only when i die or when i kill a huge amount of freaking high hp mobs)

it shortens my kill time by 50% and saves alot of ammo and hp

its like kill that 10 mobs in 2 mins, spend 10k credits, and lose 80% of your armor or kill them in 1 min with only 5k credits and 40% armor (random numbers)

so for me its a must have all the time ;) and the nice thing is - i can have it all the time


but i think its not right

Offline teskon

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Re: nerf rage (and dont flame)
« Reply #11 on: November 19, 2007, 09:02:05 AM »
i cannot really believe that you all do not use rage all time ... whenever i see one of the soldier class, no matter who -> rage is active ! (and always fun to see spies 1hitting themselves while randomly attacking anything in a cp defense and hitting a charging linker =) )
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Offline Gangrel

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Re: nerf rage (and dont flame)
« Reply #12 on: November 19, 2007, 09:07:35 AM »
as i said, i only have rank 1 and use it situationally, but that is my own playstyle. Then again i do like staying mobile instead of having to always stop for a few seconds just to recast it.
1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) Never tell Gangrel to do anything... he will probably get it wrong
5) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.
6) BLOG ME!


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WARNING! Swedish wall-of-text hits you for bork-bork-bork damage!

Offline Buster

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Re: nerf rage (and dont flame)
« Reply #13 on: November 19, 2007, 10:54:20 AM »
it also looks cool, and sounds nice.. look at my sig.  >:D

Offline Archguru

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Re: nerf rage (and dont flame)
« Reply #14 on: November 19, 2007, 02:45:13 PM »
Ok, if you have rage and you don’t use it at all times in combat, then you are just gimping your damage.  That’s cool if that’s how you want to play, but don’t kid yourself.  Even at pump 1, with only a 10 sec duration, it’s a 100% damage buff. 

You do twice as much damage, kill twice as fast, use 50% less ammo, take 50% less damage…

I admit that at pump one, it is annoying to recast every 10 secs, but at pump 2 – 3 the duration is more than enough for long combat.  And I usually refill any used adrenaline before it ends.

In fact its so good, that the OP is correct.  It far outshines any other damage ability, especially b/c it stacks with all logos abilities and attacks.

If it worked like its tooltip said it was supposed to, then it would be situational use only.  If the devs are intending on making a change to this ability, I hope they do it soon, before the solider base becomes so ingrained in its use, that any change would cause an outcry of apocalyptic porportions.