Author Topic: Testing Rage  (Read 23094 times)

Offline BlasterKnight

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Testing Rage
« on: November 21, 2007, 04:49:50 AM »
In the intrest of having a fair test of the new rage up on test I decided to run a series of test to get the whole picture.

Using a lvl 5 Soldier with 4 pumps into rage and nothing else extra, these are the results of my test

         Live       Test
Base    44          44
Rage1  90          90
Rage2  92          92
Rage3  95          95
Rage4  97          97


Granted these test were done at the lower lvls all attacking the same target and using the same rifle.  From this data here it is suggested that either the changes are not in effect on test or that the numbers are currently on Live and just the Tool tip was incorrect.  I invite anyone else to test for themselves and see if this is the same for them as well. 

Offline Archguru

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Re: Testing Rage
« Reply #1 on: November 21, 2007, 03:21:43 PM »
Folks, before we go off the deep end, listen to Ravensfire.  Hes done the most testing on this topic.  Please see the relevant topics below.

http://tabularasa.gangrel.me.uk/index.php?topic=254.0

http://tabularasa.gangrel.me.uk/index.php?topic=552.0

Also please note the data that Ravensfire has posted.  Actual Rage values have NOT changed even on test.  The tooltip is reporting incorrectly.

Also please note all data in the Test patch notes

Known Issues:

The Rage ability description is incorrect.

Until the CuppaJo or Critters posts, or we receive an updated Test build, please keep the hysteria to a minimum.

Offline Critters

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Re: Testing Rage
« Reply #2 on: November 21, 2007, 03:52:10 PM »
OK it looks like the Rage changes didn't go in.  I will remove this from the PTS patch notes.

Offline Vanurab

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Re: Testing Rage
« Reply #3 on: November 21, 2007, 03:54:55 PM »
OK it looks like the Rage changes didn't go in.  I will remove this from the PTS patch notes.

So, the rage nerf is called off?

Or did it just not go into the patch?
I put up walls not to keep people out, But to see who cares enough to take them down.

Offline Archguru

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Re: Testing Rage
« Reply #4 on: November 21, 2007, 03:57:22 PM »
Critters, can we get some idea of the upcoming changes?  As you can see, its a hot button issue.

Offline RavensfireTR

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Re: Testing Rage
« Reply #5 on: November 21, 2007, 04:09:23 PM »
OK it looks like the Rage changes didn't go in.  I will remove this from the PTS patch notes.
As ArchGuru said - can we get an idea of what we're looking at the for future of Rage?

There's several threads on this board, and I know that other boards also have some posts about nerfing Rage.  Please, get a dev or two involved in the discussion with us.  This IS a core skill for Soldiers - a massive change without solid reasons and/or discussion WILL drive people away from the game. 

Thanks,
-- Ravensfire
Correcting misconceptions about Rage since Nov. 2007

Offline Vanurab

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Re: Testing Rage
« Reply #6 on: November 21, 2007, 04:15:01 PM »
OK it looks like the Rage changes didn't go in.  I will remove this from the PTS patch notes.
As ArchGuru said - can we get an idea of what we're looking at the for future of Rage?

There's several threads on this board, and I know that other boards also have some posts about nerfing Rage.  Please, get a dev or two involved in the discussion with us.  This IS a core skill for Soldiers - a massive change without solid reasons and/or discussion WILL drive people away from the game. 

Thanks,
-- Ravensfire


So, the data you pulled up on Rage wasn't correct then I take it if the Rage changes didn't go in?
I put up walls not to keep people out, But to see who cares enough to take them down.

Offline Archguru

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Re: Testing Rage
« Reply #7 on: November 21, 2007, 04:25:48 PM »
The data that Ravensfire pulled proves that the changes didn't go in.

They updated the tooltip, but did not apply any change to the skill.

Offline Critters

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Re: Testing Rage
« Reply #8 on: November 21, 2007, 04:42:26 PM »
The data that Ravensfire pulled proves that the changes didn't go in.

They updated the tooltip, but did not apply any change to the skill.

Exactly, the change was supposed to go in, the tooltip was updated, but the change didn't actually make it to PTS.  I will ask the Devs to post something on the Rage ability and why they believe it should be addressed, etc.   

Offline Fally

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Re: Testing Rage
« Reply #9 on: November 21, 2007, 04:46:17 PM »
Cheers Critters :)

Offline RavensfireTR

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Re: Testing Rage
« Reply #10 on: November 21, 2007, 06:22:29 PM »
The data that Ravensfire pulled proves that the changes didn't go in.

They updated the tooltip, but did not apply any change to the skill.

Exactly, the change was supposed to go in, the tooltip was updated, but the change didn't actually make it to PTS.  I will ask the Devs to post something on the Rage ability and why they believe it should be addressed, etc.   

Critters - thanks.  It would be greatly appreciated by everyone.  Hopefully, the dev will stay around a bit and address some of the concerns that will be raised.

-- Ravensfire
Correcting misconceptions about Rage since Nov. 2007

Offline Plinius

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Re: Testing Rage
« Reply #11 on: November 21, 2007, 06:24:04 PM »
Critters, sorry if i ask you about another topic, but what about the missing training points for engineers at 30 and demos at 50? When can we expect a fix for that?

Offline Cambios

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Re: Testing Rage
« Reply #12 on: November 22, 2007, 12:22:06 AM »


Exactly, the change was supposed to go in, the tooltip was updated, but the change didn't actually make it to PTS.  I will ask the Devs to post something on the Rage ability and why they believe it should be addressed, etc.   

So this means the absolutely atrocious, gimped values in the tooltip are what the power is SUPPOSED to do, and is therefore likely to do.

This means specialists will be better damage dealers than soldiers.

This means soldiers take a gigantic nerf and will watch their killing speed plummet.

This means we have yet another staff of developers who are TOTALLY FINE with nerfing the living daylights out of a LIVE GAME.

This ain't beta. This is a live game. You don't, and shouldn't make such gigantic changes to a live game, period.

If something isn't exactly what you intended, too bad. You suck it up. You put it in the live game and people are already used to it and are enjoying it. This isn't some math bug that causes people to do 1 million damage per hit.

If this goes live, then honestly, people would be wise to cancel immediately and forget about all the promise the game has/had. This nerf will be the first of many as it is a window into the mindset of the developers.

Offline Bloodstar

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Re: Testing Rage
« Reply #13 on: November 22, 2007, 12:34:28 AM »


Exactly, the change was supposed to go in, the tooltip was updated, but the change didn't actually make it to PTS.  I will ask the Devs to post something on the Rage ability and why they believe it should be addressed, etc.   

So this means the absolutely atrocious, gimped values in the tooltip are what the power is SUPPOSED to do, and is therefore likely to do.

This means specialists will be better damage dealers than soldiers.

This means soldiers take a gigantic nerf and will watch their killing speed plummet.

This means we have yet another staff of developers who are TOTALLY FINE with nerfing the living daylights out of a LIVE GAME.

This ain't beta. This is a live game. You don't, and shouldn't make such gigantic changes to a live game, period.

If something isn't exactly what you intended, too bad. You suck it up. You put it in the live game and people are already used to it and are enjoying it. This isn't some math bug that causes people to do 1 million damage per hit.

If this goes live, then honestly, people would be wise to cancel immediately and forget about all the promise the game has/had. This nerf will be the first of many as it is a window into the mindset of the developers.


ppl like u, making posts like this is the reason why there are no official forums.

I dont disagree with u, I also felt that 25% rage was too much off a nerf.

Unlike U I have the tact to understand that making ultimatums on a webforum really makes u look like a moron.


-BloodStar



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Re: Testing Rage
« Reply #14 on: November 22, 2007, 12:51:12 AM »
Just to confirm something, believe it or not, i actually managed to kill at the same rate as specialists 5 levels higher than me (and i was using lower level weapons than them) at the same speed as them.

All this without USING rage. Yes if they were using firearms, they would have killed faster than me (seeing as the base damage is higher), but they were using their class weapons. Does this mean that they were not playing properly or i was playing above my skill level?

Now please explain to me how a same level specialist can kill faster than a soldier, even 1 rank of Rage @ 20% damage increase should mean that the soldier kills faster than a specialist, unless of course the specialist weapons are dealing more damage inherantly.

In which case shouldnt the specialist weapons be changed if specialists can kill faster than a soldier class without rage?
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